Video game company Electronic Arts saw revenue rise to $2.02 billion in the second quarter, up 6% from $1.9 billion a year earlier, thanks to expanding football video game sales American.
EA reported net income of $294 million, or $1.11 per share, compared to the prior year's net income of $399 million, or $1.47 per share. The company saw its latest results come out amid steady demand for video games globally after booming during pandemic-era lockdowns.
EA reported total net bookings of $2.07 billion over the past three months, a record for its second financial quarter and up 14% from the prior year's net bookings of $1.82 billion. The company said its American football sports video game series is on track to surpass $1 billion in net bookings for full-year 2025. This after total football gaming hours increased in the second quarter of 140% on an annual basis.
“EA delivered another strong quarter with record net bookings in the second quarter, driven by our incredible teams, broad portfolio and technology leadership. The momentum of our business reinforces our strategic vision to deliver innovative experiences and interactive entertainment that deepen and expand engagement in our global communities,” said Andrew Wilson, CEO of Electronic Arts, in a statement accompanying the latest financial results of his company.
In a post-market analyst call, Wilson reiterated that EA was developing video games for extended periods and for increasingly connected ecosystems, rather than simply developing a game world with unique characters for release and sale on limited platforms.
This means launching football video game franchises less on an annual or seasonal basis, as was done in the past, and moving the Crazy NFL game franchise into a “football fan platform that serves all American football fans 365 days a year,” Wilson said.
He added that EA will leverage the reach and technology of its creative teams to create video games based on other global sports beyond American football, which includes the recent launch of NFL25 game based on the National Hockey League and plans to launch video games based on LaLiga, which are the main Spanish professional football competitions.
“Global football is just the beginning. We plan to introduce more sports to more regions in the future through a scaled release cadence with data from each release helping to define deeply engaging future features,” Wilson told analysts at EA Sports, a division of Electronic Arts that creates and publishes sports video games.
The video game publishing giant earlier this year unveiled plans to cut its workforce. In February 2024, the company said it would cut approximately 5% of its workforce, or more than 650 jobs, and would incur total costs of between $125 million and $165 million to complete a restructuring plan.
Another cost-cutting included the cancellation of a high-profile film Star Wars first person shooter game.