Carrier Landing HD is a high-end flight simulator, offering the following advantages:
Aerodynamic:
The aerodynamic model of each aircraft consists of several components, with careful calculations of their inflow. As a result, the simulator realistically simulates the unique aerodynamic characteristics of many aircraft. This includes the high angle of attack maneuverability of the F18 and F22, the F14's ability to perform a full turn using only the rudder, the pedal-turn maneuver of the F35 and F22, and the cobra maneuver of the Su series aerodynamically configured aircraft. The development process involved real pilots for testing and feedback.
Dynamic:
When an 18-ton carrier-based aircraft lands on the deck at a descent speed of 5 meters per second, the landing gear compression rebound and suspension damping are finely tuned to create the most realistic visual effects. The recoil force of each bullet is precisely calculated and applied to the aircraft. The simulator also implements rope dynamics simulations for the arresting cables and refueling tubes of tanker aircraft, details often not found in many PC flight simulators.
Flight Control System (FCS):
Modern fighter jets often use static instability configurations, making it difficult for pilots to fly without the FCS intervention. The simulator implements an FCS component with the same algorithm as the real flight controller. Your control commands first enter the FCS, which calculates the result using angular rate feedback or G-load feedback. The result is then transmitted to the servo to control the control surface.
Avionics:
The simulator implements a HUD based on the principle of the real HUD. The size and viewing angle of the HUD characters and symbols have been rigorously verified against the HUD of the corresponding real aircraft. This provides the most realistic HUD implementation available on the mobile market. The F18 currently has a full fire control radar, and fire control radars for other aircraft are also under development.
Arm:
Each missile in the simulator uses a real dynamic model, treating them as tiny aircraft. The guidance algorithm uses the same APN algorithm used in real missiles. The guidance results are fed to the missile's FCS, which then controls the deflection of the control surface for maneuvering. The initial velocity of the cannon bullet in the simulator strictly adheres to real data, accurately calculating the bullet's motion in each frame taking into account the effects of gravity and air resistance.
Rendering of the Earth's environment:
The simulator uses multiple diffusion algorithms to calculate the color of the sky, ground, and objects, thanks to innovative optimization algorithms. It provides realistic sky colors at dusk and dynamic projections of the earth in the atmosphere. Whether you are flying at foggy sea level or at 50,000 feet, you can truly feel the presence of air. In addition, the game uses real astronomical data to determine the positions of the stars, moon, and sun.